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Market Movers · Consumer mobile · Sep – Oct 2025

Making a collector’s app easier to search and navigate

Independently led, end-to-end usability study of a price-tracking app for trading-card collectors, run ahead of a major redesign.

Problem
Before a major redesign, the team needed to know which frequently used features were hard to navigate, and which ones users valued most.
My role
Independent consultant and lead researcher; scoped the study with the design team.
Methods
12-task moderated usability test, think-aloud, task metrics, expectation vs. experience ratings, SUS, pre/post interviews; synthesis in Condens.
Outcome
Findings informed the launched redesign of search, navigation, and in-app feature guidance.

Context

Market Movers helps trading-card collectors track sales and prices for cards and sealed product. Its users range from casual collectors to frequent buyers and sellers who rely on it to price items quickly. With a major redesign planned, the team wanted to see how both groups actually moved through the app before deciding what to change.

Approach

I ran in-person moderated sessions with 6 participants, all employees of a local card shop: 3 frequent users of the app and 3 novices. I chose the 12 tasks with the designers so they reflected real use. Before each task, participants rated how hard they expected it to be; after it, how hard it actually was. Plotting the two shows where the app breaks a user’s mental model: tasks that should be easy but aren’t. Think-aloud filled in the why, and task metrics measured success, errors, and time on each task.

Study plan

  1. Pre-test interview6 open-ended questions

    App habits, competing tools, and what participants wanted from a redesign.Why: gave context for frequent users and showed what novices expected.

  2. Think-aloud tasks12 tasks, in person, recorded

    Success, errors, and time on task, with expectation and experience ratings around each task.Why: shows not just what users do, but why, and where perceived difficulty diverged from actual difficulty.

  3. Post-test interview and SUS8 questions plus System Usability Scale

    Overall impressions, friction points, and feature-level feedback.Why: a standard usability benchmark, plus explanations behind the ratings.

  4. Synthesis and reportCondens

    Synthesized session notes, then delivered a report to the Market Movers team with prioritized findings, recommendations, and task performance data.

Findings

Participants trusted the data, but search and navigation got in the way.

I grouped issues by priority and paired each one with a recommendation.

Prioritized issues

  1. 1
    Two searches share one bar High

    Half of participants took around two minutes to find a card profile because they were in, or were automatically switched to, the Sales History tab without noticing. Participants consistently rated search as harder than they expected.

    Recommendation: Separate the card search from the sales history search, and explain what each tab does.

    Session clip (2× speed): with no card profile showing, the search switches to Sales History, and the participant can’t narrow it to the specific card.
  2. 2
    The switch from cards to sealed boxes was hard to find High

    Two participants couldn’t complete the task, and half took over two minutes. Novices and frequent users were equally confused, and half looked for the switch in Filters first.

    Recommendation: Add the switch to Filters, in addition to its current location.

    Session clip (2× speed): a participant searches for the cards-to-sealed switch, then gives up on the task.
    Session clip (1.5× speed): another participant concludes, “I don’t think that I can filter for sealed products.”
  3. 3
    Key features weren’t self-explanatory Medium

    Participants weren’t sure what Intelligence Reports, Deals, and Market Pulse showed or how their numbers were calculated.

    Recommendation: Add short in-app explanations, such as a “?” button for each feature.

  4. 4
    Smaller details Low

    One shortcut was mistaken for sales history or live auctions, and chart lines were hard to tell apart when comparing cards.

    Recommendation: Clarify the shortcut, and use more distinct colors or line styles that work for all vision abilities.

ExpectedActual
12345Very easyVery difficult1. Search for a specific card: expected 1.5, actual 2.751. Search for a specific card2.752. Identify recent sales: expected 1.5, actual 1.332. Identify recent sales3. Grade comparison: expected 2, actual 1.333. Grade comparison4. Add card from a search: expected 1.83, actual 1.334. Add card from a search5. Add card from collection: expected 1.67, actual 1.175. Add card from collection6. Search LeBron James: expected 1, actual 1.176. Search LeBron James7. Switch card variants: expected 1, actual 17. Switch card variants8. Average prices by timeframe: expected 2, actual 1.838. Average prices by timeframe9. Save as favorite: expected 1, actual 1.339. Save as favorite10. Current auctions and sales: expected 1.67, actual 1.6710. Current auctions and sales11. Set a price alert: expected 1.92, actual 1.3311. Set a price alert12. Switch cards to boxes: expected 1.83, actual 3.1712. Switch cards to boxes3.17
Average difficulty ratings for all 12 tasks (n = 6). Most tasks were as easy as or easier than expected. Search (task 1) and switching to sealed boxes (task 12) were the clear exceptions. Novices found search hardest, while frequent users found switching to sealed boxes hardest.

What participants wanted

What worked

See selected task performance data

6 participants: 3 frequent users and 3 novices.

TaskAvg. errorsAvg. time (s)Success
1 · Search for a specific card1.178650%
2 · Identify recent sales016100%
3 · Grade comparison for a single card0.3328100%
8 · Determine average prices across timeframes0.335783%
10 · Search current auctions and sales0.832383%
12 · Switch from cards to sealed boxes3.0010567%

Expected vs. actual difficulty for the two hardest tasks (1 = very easy, 5 = very difficult)

TaskGroupExpectedActual
1 · Search for a specific cardNovices1.333.17
Frequent users1.672.33
12 · Switch from cards to sealed boxesNovices1.332.67
Frequent users2.333.67

Overall: System Usability Scale score of 65.4 (68 is average); average likelihood to recommend of 6.9 out of 10.

Outcome

The team launched a redesigned app after the study. Several changes lined up with my findings.

  1. 1
    Separate, more forgiving search

    Addresses issue 1 and two participant requests: more forgiving search and better support for trading card game collectors.

    Database Search screen with a banner explaining that it searches the card database and linking to a separate sales history search
    Searches separatedCard search and sales history are now distinct, with a banner explaining which is which.
    Database search for etb returning Pokemon elite trainer boxes
    Abbreviations recognizedSearching “etb” now returns elite trainer boxes.
    Search for michael jordon showing Did you mean suggestions
    Spelling suggestionsA misspelled name now offers “Did you mean” suggestions.
    Categories filter split into Sports and TCG / Non-Sports sections
    Trading card game filtersA new Categories filter lets trading card game collectors search by game, a completely new feature.
  2. 2
    A clear switch from cards to sealed boxes

    Addresses issue 2.

    Select Collectible Type sheet with Cards and Boxes options
    Cards or boxes, one tapA toggle at the top of the app now opens a choice window between cards and boxes.
  3. 3
    Features explained in the app

    Addresses issue 3.

    Onboarding tip explaining the Deals feature
    Features explainedAn in-app tour explains Deals, Indexes, and more.

Reflection

What I took from it: On the hardest task, frequent users struggled as much as novices, and rated it even harder. Experienced users often rely on habits they no longer think about, so when the app didn’t work the way they expected, the difficulty stood out even more. Comparing the two groups separated problems that come from being new to the app from problems built into the design itself: if experienced users still struggle, practice won’t fix it. Familiarity can hide friction without removing it.