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BoodleBox · AI & EdTech · Nov 2025 – Jan 2026

Helping educators use AI

Independently led, end-to-end mixed-methods study of an interactive prompt-engineering course on a multi-chatbot platform for higher education, run through Georgia State’s teaching and learning center.

Problem
BoodleBox knew its Introduction to Prompt Engineering course could be clearer, but didn’t know where or why users struggled.
My role
Lead researcher, end to end: study design, recruiting, sessions, analysis, and recommendations.
Methods
Pre-course survey, unmoderated course sessions with saved transcripts, in-depth interviews (n = 7); synthesis in Condens.
Outcome
Most recommendations implemented: course restructured, instructions rewritten, examples tailored to educators.

Context

BoodleBox is a multi-chatbot AI platform for higher education. Its Introduction to Prompt Engineering course teaches educators to write effective prompts that produce materials they can use in the classroom, with an AI coach guiding them through seven short modules. The team knew the course could be improved and might feel confusing, so I focused the study on three questions: where participants got confused, whether their confidence in prompting changed, and whether they felt they could apply what they learned.

Approach

I wanted to balance attitudinal and behavioral data. A short pre-course survey captured each participant’s AI habits and teaching challenges. Then they took the course on their own, unmoderated, so their behavior stayed natural. Every chat was saved, so in the follow-up interview I could open the transcript and ask about specific moments where they got stuck.

Study plan

  1. Pre-course survey10 questions in Qualtrics

    Teaching history, classroom challenges, and AI habits. Each participant also wrote a prompt for a classroom activity and rated their confidence in it.Why: captured each person’s starting point, including the prompting mistakes they made and how confident they felt before the course.

  2. Self-paced courseUnmoderated, about 35 minutes on average

    Participants completed modules 1–7 as-is and took notes on confusion and what they liked. Chats were saved.Why: captured natural behavior, and showed exactly what confused people, not just where.

  3. In-depth interview11 open-ended questions, video with screen share

    Revisited specific moments from each transcript. Participants then critiqued their own pre-course prompt, pinpointed how they would improve it, and rated their confidence again.Why: the transcripts explained friction and praise, and the prompt revisions and confidence ratings showed what participants learned and whether the course improved their prompting abilities as intended.

  4. Synthesis and readoutCondens

    Synthesized transcripts and interviews, presented findings and recommendations to the BoodleBox team, then shared detailed documents with participant quotes and examples.

Video call with Elizabeth interviewing a participant while they share their screen showing the course
A post-course interview with screen share. Participant details are hidden.

Findings

Educators wanted to learn. The course made them work to get there.

I grouped the friction into three themes and paired each with recommendations.

Key findings

  1. 1
    Getting started was unclear

    None of the 7 participants started Module 1 as intended with their first message, and each began the course with a different prompt. The directions and the AI coach used different words (“Module” vs. “Step”), and participants weren’t sure whether to answer check-in questions or send them to the AI. At least two participants got frustrated and took a break.

    Recommendation: Use consistent language, start the course with a pre-written message that shows exactly what to say, and state how to engage with check-ins.

    Side-by-side of course instructions referring to Module 1 while the guide refers to Step 1
    From the readout: the directions say “Module 1,” while the coach says “Step 1.”
  2. 2
    Participants messaged the wrong AI

    Every participant messaged the wrong chatbot at least once, often without realizing it. Three of 7 had trouble starting because an image generator was the default, and 3 of the 4 participants who tried switching models with “@” had attempts fail. One participant completed eight “lessons” with a general-purpose chatbot and never finished the actual course.

    Recommendation: Make the course coach the default, explain how and when to switch, offer the menu as a second way to switch, and have the coach notice when a user hasn’t switched back.

    A participant asks a course question and the default image generator replies with a picture; the participant responds that a picture is not helpful
    With an image generator as the default, a participant’s course question got a picture in reply.
  3. 3
    Lessons weren’t interactive or relevant enough

    The course could be completed without any real engagement, and 3 of 7 participants said it didn’t connect to their teaching. “I want this to be practical.” Educators named the tasks they actually needed help with: revising exams, building slides and graphics, grading, and creating large assignments.

    Recommendation: Have participants write their own prompts and get feedback from the coach, and build examples around classroom tasks that instructors need assistance with.

What participants gained

Outcome

After my presentation, BoodleBox implemented most of my recommendations or used them as a guide: the course flow was restructured, instructions rewritten, and examples are now tailored to educators rather than offering general guidance. I continue to review course updates with the team.

  1. 1
    Directions that show exactly how to start

    Step-by-step setup, how the course works, and two ways to switch between models. Addresses findings 1 and 2.

    Before
    Original course directions: four short bullets
    After
    Revised directions with Getting Started steps, How This Works, and How to Switch Between Bots
  2. 2
    Help getting back to the course coach

    General-purpose models now point users back to the coach instead of improvising their own lessons, and activities remind users how to switch. Addresses finding 2.

    Before
    A general-purpose chatbot improvises a lesson when a participant asks for the next lesson
    After
    Claude explains it is not the course guide and tells the user how to switch back to the Prompt Engineering Intro Guide
  3. 3
    Examples and activities built around teaching

    The coach now asks what each person teaches and tailors examples to it, so a psychology instructor gets psychology prompts and a chemistry instructor gets chemistry ones. Example prompts and practice activities moved from everyday scenarios to tasks an instructor could use in class the next day. Addresses finding 3.

    Before
    Original example contrasting a vague prompt, What's for dinner, with a specific nutritionist prompt
    After
    Revised activity asking participants to try a vague and a specific prompt about differentiated instruction for a psychology instructor
    Before
    Generic practice image of robots in a classroom

    Prompt: “Generate an image of a classroom filled with robots taking notes, cartoon style, bright colors, wide-angle view.”

    After
    Practice image of a fight-or-flight response infographic for psychology instructors

    Prompt: “Educational poster showing the fight-or-flight response in the human body. Show a simplified human figure with arrows pointing to key body parts (heart, lungs, muscles, brain). Colorful, engaging illustration style suitable for college psychology students. Clean layout with labels.”

Reflection

What I took from it: Reviewing each participant’s saved transcripts during the interview showed what they couldn’t describe on their own. Without them, the wrong-chatbot problem would have looked like general confusion. Users can’t fix a problem they don’t know they have, so it’s important to catch the problems they can’t see.